On A Roll

The Podcast that helps you Level Up Your RPG!

About the show

The On A Roll podcast focuses on better storytelling, better playing and better community through the belief that the only way to win an RPG is to have fun, so Ryan, Carie and Jason are sharing their experiences to help you spend more time winning! Join the Curmudgeon, the Legend and the Favorite as they talk about tabletop gaming, LARPing, MUSHing and keeping your investment in check.

Join us on Facebook and let us know your thoughts on the show, gaming and having more fun!

If you like the show, help support our production and keep us going by supporting On A Roll on Patreon.

On A Roll on social media

Episodes and Blog Entries

  • Episode 308: Character Voices

    Episode  |  March 26th, 2020  |  Season 3  |  1 hr 6 mins
    characters, dungeons and dragons, experience points, game design, games, geeks, larp, mush, pathfinder, podcast, roleplaying, rpg, tabletop, world of darkness, xp

    What should your next NPC sound like? The Favorite, the Curmudgeon and the Legend dive into the things that make people speak the way they do. Are you bad at voices and accents? Ryan shares the 9 character voices anyone can do!

  • Episode 307: Socially Distant Roleplaying

    Episode  |  March 18th, 2020  |  Season 3  |  1 hr 4 mins
    characters, dungeons and dragons, experience points, game design, games, geeks, larp, mush, pathfinder, podcast, roleplaying, rpg, tabletop, world of darkness, xp

    Staying safe and isolated, the Favorite, the Curmudgeon and the Legend look at what gaming is like during the coronavirus outbreak. Carie, Jason and Ryan share all of the resources gamers can use, as well as the free and discounted products being offered, as we all practice socially distant roleplaying!

  • Episode 306: Playtesting

    Episode  |  March 10th, 2020  |  Season 3  |  1 hr 5 mins
    characters, dungeons and dragons, experience points, game design, games, geeks, larp, mush, pathfinder, playtesting, podcast, roleplaying, rpg, tabletop, the gun belt, world of darkness, xp

    Have you ever playtested a new game? The Favorite, the Curmudgeon and the Legend talk about games they have ran playtests for, and also the playtests they've played in. Carie, Jason and Ryan deep dive into what you should know if you are running or playing a playtest in this week's episode!

  • Episode 305: Live - Ask Me... Whatever

    Episode  |  March 5th, 2020  |  Season 3  |  1 hr 2 mins
    characters, dungeons and dragons, experience points, game design, games, geeks, larp, mush, pathfinder, podcast, roleplaying, rpg, tabletop, world of darkness, xp

    Gearing up with tech and bravery, the Curmudgeon, the Legend and the Favorite take on Facebook Live and hold their second "Ask Me Anything"-style show. Ryan, Carie and Jason talk about their past games, the games they want to play, why they do this podcast and everything else they get asked by our listeners.

  • Episode 304: Session Zero

    Episode  |  February 27th, 2020  |  Season 3  |  1 hr 8 mins
    characters, dungeons and dragons, experience points, game design, games, geeks, larp, mush, pathfinder, podcast, roleplaying, rpg, tabletop, world of darkness, xp

    We talk a lot about Session Zero, so the Favorite, the Curmudgeon and the Legend decided to deep dive into just what a Session Zero is. Carie, Jason and Ryan discuss why games need Session Zero and what should happen at them!

  • Episode 303: In Character Romance

    Episode  |  February 20th, 2020  |  Season 3  |  58 mins 52 secs
    characters, dungeons and dragons, experience points, game design, games, geeks, larp, love, mush, pathfinder, podcast, roleplaying, romance, rpg, tabletop, world of darkness, xp

    Love was in the air this week (blaaaaghhhh!), so the Curmudgeon and the Legend decided to talk about in character romances. Carie and Ryan dig into the topic, looking at the differences between loving at the tabletop, loving at a larp and loving in a MUSH, as well as the reasons and results of these relationships!

  • Episode 302: Visiting The Midnight World

    Episode  |  February 13th, 2020  |  Season 3  |  1 hr 10 mins
    characters, dungeons and dragons, experience points, game design, games, geeks, larp, mush, pathfinder, podcast, roleplaying, rpg, tabletop, world of darkness, xp

    Indie game developers James Davey and Jim Beverly join the Favorite, the Curmudgeon and the Legend to talk about their upcoming tabletop rpg, The Midnight World. Carie, Jason and Ryan talk with these two incredible combat veterans about their game and its unique focus on PTSD and mental health awareness!

  • Episode 301: Better Than Fine DMing

    Episode  |  February 6th, 2020  |  Season 3  |  57 mins 21 secs
    characters, dm, dungeons and dragons, experience points, game design, games, geeks, larp, mush, pathfinder, podcast, roleplaying, rpg, storytelling, tabletop, world of darkness, xp

    It's the first episode of season 3!! Ryan, Jason and Carie return to talk about how you can tell if you are a great DM and what makes a storyteller better than "fine."

  • The White Wolf Dilemma 2

    Article  |  December 31st, 2019
    By Ryan - The Curmudgeon
    by night studios, crisis, geeks, larp, roleplaying games, rpg, vampire, white wolf, world of darkness

    In the last three years, White Wolf has found itself repeatedly mired in controversy. It's happened again this week. What would Ryan see done to fix it?

  • The Gun Belt Developer's Diary 9: Mechanical Difficulties

    Article  |  October 21st, 2019
    By Ryan - The Curmudgeon
    d&d, d6, fate, game developer, gaming, indie game design, masks, mechanics, roleplaying, rpg, star trek, star wars, system, the gun belt

    In the latest installment of Ryan's developer diary about his independent rpg, The Gun Belt, he shares insight into how the Part and Parcel character and mechanic system was developed.

  • The Gun Belt Developer's Diary 8: Tempting Fate

    Article  |  August 26th, 2019
    By Ryan - The Curmudgeon
    d6, fate, game developer, gaming, indie game design, mechanics, roleplaying, rpg, system, the gun belt

    Part eight of Ryan's Developer's Diary about the creation of the independent RPG, The Gun Belt, looks at the decision to use Fate as the mechanical system for the game and why that didn't work out. Find out why The Gun Belt moved to the D6 system before finally landing in an original mechanics system.

  • The Gun Belt Developer's Diary 7: Which Came First, The Dino or the Dice?

    Article  |  August 7th, 2019
    By Ryan - The Curmudgeon
    dice, fate, game developer, game theory, gaming, indie game design, kids on bikes, roleplaying, rpg, star wars, systems, the gun belt, vampire

    Part seven of Ryan's Developer's Diary about the creation of the independent RPG, The Gun Belt, follows the initial design decisions concerning how to balance creating the world with creating the mechanics. Which comes first? Dinos or dice?

  • The Gun Belt Developer's Diary 6: Tables and Contents

    Article  |  July 29th, 2019
    By Ryan - The Curmudgeon
    beginning, content, game developer, gaming, indie game design, roleplaying, rpg, table of contents, the gun belt

    In the sixth edition of Ryan's Developer's Diary about the creation of his independent RPG, The Gun Belt, he shares the process of figuring out where to begin and figuring out what to put in the book.

  • The Gun Belt Developer's Diary 5: The Name of the Game

    Article  |  July 22nd, 2019
    By Ryan - The Curmudgeon
    game developer, gaming, indie game design, roleplaying, rpg, the gun belt, titles

    Ryan shares more insight into the development of his independent roleplaying game, "The Gun Belt." In this week's diary, he talks about the difficult but important process of deciding what to call your game, and about why the name of your game matters so much.

  • The Gun Belt Developer's Diary 4: Four Questions About Your Game

    Article  |  July 15th, 2019
    By Ryan - The Curmudgeon
    game developer, gaming, indie game design, questions, research, roleplaying, rpg, the gun belt

    Ryan's developer's diary continues to probe the behind the scenes world of The Gun Belt. This week, he explores the Three (or Four) Questions about roleplaying games that every designer needs to help guide them through the weeds.

  • The Gun Belt Developer's Diary 3: Play Games to Make Games

    Article  |  July 8th, 2019
    By Ryan - The Curmudgeon
    game developer, gaming, indie game design, research, roleplaying, rpg, the gun belt

    Ryan continues his developer diary giving insight into The Gun Belt. This week, he talks about some of the research required as a developer begins to design their game.