Article | August 26th, 2019
By Ryan - The Curmudgeon
d6, fate, game developer, gaming, indie game design, mechanics, roleplaying, rpg, system, the gun belt
Part eight of Ryan's Developer's Diary about the creation of the independent RPG, The Gun Belt, looks at the decision to use Fate as the mechanical system for the game and why that didn't work out. Find out why The Gun Belt moved to the D6 system before finally landing in an original mechanics system.