Episode | January 30th, 2019 | Season 2 | 1 hr 51 secs
characters, diversity, dungeons and dragons, experience points, game design, games, geeks, inclusion, larp, mush, pathfinder, podcast, roleplaying, rpg, social justice, tabletop, world of darkness, xp
After a viscious thread in a Facebook group, the Favorite, the Curmudgeon and the Legend tackle the important topic of sensitivity editing in gaming. Carie, Jason and Ryan try to navigate the angry distance between the "Get Woke Go Broke" and the "Social Justice Warrior" crowds and figure out sensitivity in game design!
Episode | December 5th, 2018 | Season 1 | 1 hr 4 mins
characters, culture, diversity, experience points, game design, geeks, roleplaying games, rpg, tabletop games, xp
There's a lot of talk about experience points lately, so the Favorite asks the Curmudgeon and the Legend what the point of XP is. Carie, Jason and Ryan discuss the problems and benefits of XP, why we have it and why it's such a contentious topic on our final episode of season one!
Episode | November 8th, 2018 | Season 1 | 1 hr 2 mins
cthulu, culture, development, diversity, game design, geeks, harlem unbound, lovecraft, roleplaying games, rpg, tabletop games
While at HLG Con, the Curmudgeon, the Legend and the Favorite had the opportunity to hang out with Chris Spivey, the multiple Gold Ennie-winning designer of Harlem Unbound. Ryan, Carie and Jason talk with Chris about diversity in gaming and designing a role-playing game that tackles difficult and important topics.