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We found 3 articles with the tag “fate”.
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The Gun Belt Developer's Diary 9: Mechanical Difficulties
Article | October 21st, 2019
By Ryan - The Curmudgeon
d&d, d6, fate, game developer, gaming, indie game design, masks, mechanics, roleplaying, rpg, star trek, star wars, system, the gun beltIn the latest installment of Ryan's developer diary about his independent rpg, The Gun Belt, he shares insight into how the Part and Parcel character and mechanic system was developed.
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The Gun Belt Developer's Diary 8: Tempting Fate
Article | August 26th, 2019
By Ryan - The Curmudgeon
d6, fate, game developer, gaming, indie game design, mechanics, roleplaying, rpg, system, the gun beltPart eight of Ryan's Developer's Diary about the creation of the independent RPG, The Gun Belt, looks at the decision to use Fate as the mechanical system for the game and why that didn't work out. Find out why The Gun Belt moved to the D6 system before finally landing in an original mechanics system.
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The Gun Belt Developer's Diary 7: Which Came First, The Dino or the Dice?
Article | August 7th, 2019
By Ryan - The Curmudgeon
dice, fate, game developer, game theory, gaming, indie game design, kids on bikes, roleplaying, rpg, star wars, systems, the gun belt, vampirePart seven of Ryan's Developer's Diary about the creation of the independent RPG, The Gun Belt, follows the initial design decisions concerning how to balance creating the world with creating the mechanics. Which comes first? Dinos or dice?