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We found 9 articles with the tag “indie game design”.
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The Gun Belt Developer's Diary 9: Mechanical Difficulties
Article | October 21st, 2019
By Ryan - The Curmudgeon
d&d, d6, fate, game developer, gaming, indie game design, masks, mechanics, roleplaying, rpg, star trek, star wars, system, the gun beltIn the latest installment of Ryan's developer diary about his independent rpg, The Gun Belt, he shares insight into how the Part and Parcel character and mechanic system was developed.
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The Gun Belt Developer's Diary 8: Tempting Fate
Article | August 26th, 2019
By Ryan - The Curmudgeon
d6, fate, game developer, gaming, indie game design, mechanics, roleplaying, rpg, system, the gun beltPart eight of Ryan's Developer's Diary about the creation of the independent RPG, The Gun Belt, looks at the decision to use Fate as the mechanical system for the game and why that didn't work out. Find out why The Gun Belt moved to the D6 system before finally landing in an original mechanics system.
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The Gun Belt Developer's Diary 7: Which Came First, The Dino or the Dice?
Article | August 7th, 2019
By Ryan - The Curmudgeon
dice, fate, game developer, game theory, gaming, indie game design, kids on bikes, roleplaying, rpg, star wars, systems, the gun belt, vampirePart seven of Ryan's Developer's Diary about the creation of the independent RPG, The Gun Belt, follows the initial design decisions concerning how to balance creating the world with creating the mechanics. Which comes first? Dinos or dice?
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The Gun Belt Developer's Diary 6: Tables and Contents
Article | July 29th, 2019
By Ryan - The Curmudgeon
beginning, content, game developer, gaming, indie game design, roleplaying, rpg, table of contents, the gun beltIn the sixth edition of Ryan's Developer's Diary about the creation of his independent RPG, The Gun Belt, he shares the process of figuring out where to begin and figuring out what to put in the book.
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The Gun Belt Developer's Diary 5: The Name of the Game
Article | July 22nd, 2019
By Ryan - The Curmudgeon
game developer, gaming, indie game design, roleplaying, rpg, the gun belt, titlesRyan shares more insight into the development of his independent roleplaying game, "The Gun Belt." In this week's diary, he talks about the difficult but important process of deciding what to call your game, and about why the name of your game matters so much.
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The Gun Belt Developer's Diary 4: Four Questions About Your Game
Article | July 15th, 2019
By Ryan - The Curmudgeon
game developer, gaming, indie game design, questions, research, roleplaying, rpg, the gun beltRyan's developer's diary continues to probe the behind the scenes world of The Gun Belt. This week, he explores the Three (or Four) Questions about roleplaying games that every designer needs to help guide them through the weeds.
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The Gun Belt Developer's Diary 3: Play Games to Make Games
Article | July 8th, 2019
By Ryan - The Curmudgeon
game developer, gaming, indie game design, research, roleplaying, rpg, the gun beltRyan continues his developer diary giving insight into The Gun Belt. This week, he talks about some of the research required as a developer begins to design their game.
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The Gun Belt Developer's Diary 2: Creative Foundations
Article | July 1st, 2019
By Ryan - The Curmudgeon
game developer, gaming, indie game design, roleplaying, rpg, the gun beltRyan continues his developer diary giving insight into The Gun Belt. This time, he shares the first thing he did when The Gun Belt came to be and how it helped establish the game's world.
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The Gun Belt Developer's Diary 1: Vacant Ideas
Article | June 24th, 2019
By Ryan - The Curmudgeon
game developer, gaming, indie game design, roleplaying, rpg, the gun beltIn the first of his indie game developer diaries, Ryan begins sharing the origins of The Gun Belt and how sometimes the game you set out to make isn't the one you thought it would be.